Wow, did I ever find a fun Halloween ride in Second Life.
I had been looking for two or three weeks for a good Halloween-themed sim (what areas in Second Life are called). Halloween is one of my favourite holidays, maybe because I never got to celebrate it much as a kid. Some were OK, mostly cute, some had lots of free stuff (I like my ghost plush), but none of them were actually frightening. There was one ride that was pretty good, simply called Haunted House. It had stuff in it from The Ring, HellRaiser and Psycho. But, no real frights and a bit choppy on my computer.
Then, SL recommended this sim called Portal Park 1 that had a Halloween theme to it. At first, this sim was like the others — free prizes, lots of pumpkins, etc. Then I saw a path to a ride.
It turns out this ride is great! It was much more fun than the previous rides. It’s an absolute blast. You have to switch to a first-person view for it to really work right (which I figured out after I had finished riding it). It reminded me a lot of an old arcade video game called Carnevil.
You ride in a casket, and unlike most of SL, which you use a third-person view, you switch to first-person. The casket enters a spooky old haunted house, then drops down fast like a roller coaster.
You first ride through a creepy insane asylum where inmates have written “Evil is Here” in blood on the walls. This part of the ride really reminded me of the creepy insane asylum in “The House on Haunted Hill.”
The ride gets more gruesome as the insane asylum turns into a bloody slaughterhouse with inmates instead of livestock hanging from hooks. Very R-rated gruesome. Not for kiddies at all. It reminded me very much of some of the gruesome backgrounds in the “Bioshock” games. Other parts of the ride remind me of the old, original “Half Life” game.
There’s a couple of genuine “jump out of your seat” jolts here. Let’s just say stuff comes completely out of nowhere.
The casket drops down a chute very fast and you end up going through a dark tunnel, with creepy eyes watching you from a distance. Ultimately, you go right through a television, ending up in another haunted house with a girl talking to a television.
This is very much taken from “Poltergeist,” with pictures on the walls changing into frightening images as you draw closer (This part of the ride appeared to be glitchy. One of the times I rode it, the pictures were lying on the floor when I entered the room.). Toys and a very creepy baby doll start flying around the room, as do you (this part is great in first-person).
You end up leaving the second haunted house with the creepy little Poltergeist girl watching you, and you end up in a sinking mudhole with a bunch of skeletons, holding up signs with lots of “in” jokes for Second Lifers.
That’s the ride. It lasts a good 10 minutes, which is pretty big for Second Life (I rode another Halloween ride that lasted less than five minutes and was honestly a bit lame compared to the Portal Park 1 ride.). I was really, really impressed with the amount of work and energy these people put into their ride … and it was free, too. The only thing, I wished it had had some creepy music playing during the ride. Unfortunately, I could never find out who was the person behind the sim because I would have gladly donated to help keep it going.